Silence of the Crabs is a turn based stealth game in which the heroine can split into different forms in order to solve puzzles and avoid enemies.
This project was made by a team of 5 people in which I was the producer and the one of the programers.
Unlike most of turn-based games, Silence of the Crabs doesn’t feature a grid based system, instead it uses a terrain+navmesh system, in which the player and the enemies can roam freely anywhere on the map.
Among a lot of things I made the point and click system and character interaction with the navmesh, sound integration, juicing and polishing. I worked in this project 4 months.